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Showing posts from July, 2017

Gunman Clive - (3ds) Archive Review

My first Eshop purchase was a doozy. Gunman Clive, developed by Bertil Horberg and released across the iOS, Android, and Nintendo eShop platforms, is an amazing throwback to the days of yore. The days when rage quitting happened on 5-10 minute intervals, the days when learning an enemy’s patterns were the difference between progressing or starting over all the way at the beginning! The days when games were genuinely hard to keep you engaged and playing. Gunman Clive is a difficult game, but don’t let that put you off. It eases into it’s difficulty in a very smooth transition, starting off slightly challenging and working to a fever pitch of insanity as the 20 levels whoosh by. Good thing, too, as the game itself is not very long-20 levels, average time of approximately 75 seconds(there is a timer that keeps track and displays itself to you upon clearing every stage), doesn’t make for a very long play though. However, getting through those stages in that time doesn’t take into account a…