Gargoyle's Quest (Gameboy) - Ramblin' Review

Gargoyle's Quest for the gameboy is an adventure platformer spin-off from the Ghosts 'n Goblins series where you play as a red arremer demon, Firebrand. It spawned a trilogy that culminated in "Demon's Crest" on the SNES, and it's second entry was on the NES (and a prequel), oddly enough.

You alternate play styles between overworld exploration and action- platforming sections. 
Firebrand starts off with low health and wing time, but a very light RPG- styled experience system levels Firebrand up as you progress, gaining health, longer time to be airborne, and you also gain stronger projectiles as you progress.

While the game is a spin-off of the popular "Ghosts 'n Goblins" series, it is not nearly as difficult as those games. Much of the challenge from this game comes in the form of it's platforming sections, which are very difficult until you adapt to properly controlling a demon with wings that help slow your descent rather than fly. You can float in place, too, but you're unable to fly up past the point of your jump. Firebrand is a gargoyle demon, though, and can grip to to the wall like no one else you will need to learn to utilize this to traverse spikes and flying enemies.

There is a basic story guiding you on your quest, but it isn't much beyond your cliche "your kingdom is in trouble from invaders, 
stop them."

It's a short game, and it's a fun little distraction. It might be the earliest Zelda 2 clone out there, and it isn't a bad one. It just doesn't really do anything to move that subgenre forward, nor does it have enough substance for you to go back to it.


Check back...later today for another bonus review that isn't tied in with the Halloween celebration, but come back tomorrow for another spooky review!

Day 17 - Haunting: Starting Polterguy < 31 Days of Halloween > Day 19 - Elliot Quest


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