[Review] Gekido: Kintaro's Revenge - Nintendo Switch



Gekido: Kintaro's Revenge for Nintendo Switch is a modern remake of a gameboy advance brawler Gekido Advance: Kintaro's Revenge. It adds some nice polish to the game in the way of updated sprites that look pretty good on the Switch's screen, but doesn't look as good as it could on the big screen while docked. There are also some neat animated cutscenes added in that make it a bit more palatable in docked mode, and there is some updated music to make it more pleasant on the ears than the gameboy advance was capable of.

However, where docked mode shines is really in the new to Nintendo Switch co-op mode. Team up with a buddy to take on a horde of undead baddies and the ever-annoying swooping ravens. It is definitely the best way to play Gekido: Kintaro's Revenge. Nothing beats the feeling of jumping into an old school style beat em up with a buddy for mindless fun and unintelligible babbling trying to get them to come help you out that always breaks down into raucous laughter and head smacking frustration.

Unfortunately, Gekido: Kintaro's Revenge suffers a bit from being a lot too close to it's roots. The later of polish mentioned earlier doesn't cover up the shortcomings of hardware past, and the developer didn't seen to do much in the way of updating the game for modern expectations. The swooping ravens are infuriatingly tough to hit, and there are too many instant death pits that have collision points beyond their graphical representation. Thankfully once you reach any given chapter, you can restart from there every time you run out of continues. However, having limited continues feels unnecessary in this day and age of auto save and unlimited lives. It made sense in the arcade days when it was a means of gobbling quarters, and can even be seen as a skill building exercise and game lengthening mechanic in the days of limited capacity cartridges. However, we have reached a point where we don't mind difficulty, just as long as we have as much practice as possible to overcome it, preferably without having to start over all the way from the beginning of any given level.

That's not to say that the game isn't fun, it's just that it comes up short of it's potential when it could have been slightly reworked into being a much better version of itself when it came over to the Nintendo Switch. Instead, it feels like we're playing what it is- a sixteen years old game with an almost direct port. While we've obviously seen many of these in the arcade classics section of the eShop, those games also come in at $7.99 instead of almost twice that much.

Overall, it's flaws don't take away from what is actually a really solid beat em up that can hold its own with the best of them, but unless you have a regular couch co-op buddy to take advantage of the added two player, it's worth waiting on.

Gekido: Kintaro's Revenge on eShop

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