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Showing posts from June, 2018

[Review] Earthlock - Nintendo Switch

Earthlock is a Kickstarter-backed turn based RPG looking to draw it's primary inspiration from 32-bit Squaresoft RPGs. It started off with a rocky start when released on other consoles and PC, under the title Earthlock: Festival of Magic. It had dialog that didn't make much sense, some incomplete side quests, and a few other gaffes. As a pseudo- apology, developer Snowcastle Games made this definitive "should have been" edition to release fresh on the Switch, and to make it available, for free, to anyone that purchased and played the game for the other platforms. Did they succeed in making the game they should have to begin with?

In short, yes. While I can't speak much on how the original iteration of the game turned out, having never played it, I can definitely say that the latest, updated version now widely available seems to be the superior version. Everything seems to fit into a specific place, and it shines with polish. While I wouldn't go so far as to …

[Review] Punch Club - Nintendo Switch

Ever since tinyBuild announced their support of the Nintendo Switch, they've been bringing a lot of unique and original ideas to Nintendo fans that may not have taken the opportunity to play their games before, and Punch Club is another in the ever growing library that combines a few interesting elements into a satisfying experience.

Punch Club is, essentially, a life sim where you take on the role of an aspiring boxer. You have to talk to trainers, add new moves to your repertoire, exercise, eat, and find employment to earn an income to pay for all of it.

Initially, I wasn't quite sure what to think of the game, as I wrongfully assumed that I was going to be playing a boxing gym simulator. While it is partially that, having the focus on one specific boxer makes for a deeper experience. As I mentioned above, you have to eat, work, train, and of course, fight.  This entails traveling around the city, chatting up the right people, buying groceries, eating meals when you get too…

[Review] Milanoir - Nintendo Switch

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Milanoir is a seventies inspired mafia shooters that leans heavily on the sights, sounds, and tropes of the era. While rendered in pixels, the sprite based art conveys grimey seventies crime movie incredibly well. Does that atmosphere hold up with the gameplay?


First of all, Milanoir has very heavy adult themes. As you could guess based on the title, it is based on crime movies, and takes place in seventies Milan, Italy. Instead of playing as a grizzled detective, as is usually the case in many noir- inspired games, you are a hitman for the mafia, and as such you'll be doing a lot of killing. While there are some more stealthy moments to be found, usually you'll be running or driving around mowing down rival organized crime types as you work your way through the story. Our game begins with a failed attempt on your life, and you pay back this attempt in kind by shooting the would be assassin and stealing his cool sunglasses. After that, you make your way back to your boss, who…

[Review] Happy Birthdays - Nintendo Switch

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Happy Birthdays is an updated version of Birthdays, the Beginning, which released last year for PS4 and PC. In Happy Birthdays, you take on the role of a god. You stumble into a cave and find a strange cube and a little voice asking you for your help with creating life on this cube world. This is a strange request, but how often do you get the opportunity to play god?

Unfortunately, being a god isn't the most interesting thing in the many worlds, but it is oddly satisfying. Your primary objective is to take a newly birthed cube planet, and manipulate the weather, humidity, flora, and fauna using poorly explained controls and skills to foster the successful evolution of modern humans. You have a checklist of different species that you can choose to bring into reality beyond that, but they are completely optional. The initial tutorial doesn't do a great job of explaining how you play the game, but it also prompts you with relevant information as you play through the game.


The p…