Super Mega Preview Roundup! With News!

So, I'm sure that you have all noticed that my content creation has quickly tapered off over the last couple of months. While a lot of this initially had to do with me simply spreading myself out too thin, writing for 5 additional websites in addition to my own, the rest has had to do with a number of factors.
The first of which is that I took on a second job, in addition to my full time job. On top of that, summer came, and I was spending most of my time not spent working or sleeping, with my family enjoying the outdoors and lovely weather. Of course, this meant that I was finding myself with less and less time to actually play all of these amazing games. Then, when work started slowing down and many camping trips were had, I finally had time to dive back into the games that I was responsible for covering on my own publication...and tragedy struck. Not just one, but both of our family cats got into something toxic in the neighborhood. This does not seem to have been anything intentional, just a very unfortunate instance that is a hazard of having outdoor cats. We had to put both of them down due to complications related to this poisoning, and have had a very sorrowful week.
After this mourning process, I am finally finding the time to sit down and write out my thoughts on some of these games. In addition to the following games, which I have played a little bit of, I also have two reviews written up (one of which is already published Candle: The Power of the Flame), and will have two more additional reviews written up and published over the next week. Come back tomorrow for my coverage of TETRA's Escape. Later on in the week I'll be covering reviews for Flipping Death and Ys 8: Lacrimosa of Dana.  In addition, there will be one more preview article, and maybe a special feature on a mobile game.

Ghost 1.0

Ghost 1.0 is another metroidvania. At least, it seems to be. While I've had the game for a long while, it's been very hard to progress because I just can't seem to make it past the secondish save point. The game has beautifully animated cutscenes, looks great, an controls well...but the sterile environments make it difficult for me to keep track of where I am going, and I die too easily after I restart from my save room. I just can't seem to make it to the next save point and grind it out to the next area. I'll sit down soon and power my way through the section that i must have replayed a dozen times over the last two months without making any headway...or maybe I'll just start over.
The most defining characteristic so far has been the game's humorous interactions between the protagonist and her benefactors, and her gun that requires recharge times after so many shots. I'm more accustomed to running and gunning my way through metroidvania games for the most part, so to have one that requires so much "run out from cover, shoot a few times, then run back to cover" is a bit underwhelming and really mucks with the sense of fun pacing.


Guts and Glory

Guts and Glory is a unique racing(?) obstacle course game. You control one of a few different contestants in a deadly run through obstacle courses set up in suburbia. You flail your character around the landscape peppered with swinging blades, ramps, and errant pedestrians. The rag physics cause everyone and everything to flop around wildly, and most attempts to run the obstacle course result in hilariously gruesome death scenes where limbs and bodies part ways and gush buckets of not corn syrup all over the landscape. I was introduced to this game by watching let's play footage from the Game Grumps, and I kind of wish that I had left it at that.
Getting used to the controls is so much of a challenge, that it doesn't even seem worth going through the motions just to progress slightly further in the obstacle course before you die a painfully horrible, degrading, but comically cartoonish style death.


Hello Neighbor

I honestly don't understand why this game has received so much praise. I don't know if the Switch version is inherently broken, or if every version has controlled this poorly, but the game is nearly unplayable. You start off by witnessing your neighbor probably horribly murdering someone, and then must apparently infiltrate his house and collect evidence (I guess) to incriminate him, while not getting caught and presumably murdered yourself. The problem is that you're supposed to be a young child, and so the game is played from that perspective. Unfortunately, it seems as though you are a very, very short child. The doorknob seems to be feet above you instead of mere inches, or eye level.
The first person perspective, especially so low, makes it difficult to judge where and how you are going somewhere, and it isn't really obvious or explained how you interact with anything. There are prompts to show you what you are supposed to get, but no real explanation for how you do it. I suppose part of the game's puzzle is working out the controls and such...but that makes for an uninteresting introduction that just makes me not care.

These are games that I will be dedicating more time to in the coming weeks, in addition to other games that I have previously mentioned in other preview articles. After the coming weeks, I will be taking an official hiatus from the blog for some self care time. I've dedicated all of my available video game time to bringing my opinion and analysis of over 150 games since last November, and I need some time to just kick back and relax while playing a game.
While I will still provide coverage for any games sent to me by existing contacts within the industry or requested by myself months ago, I won't be taking on anything new while I get myself officially caught up and rested. Thanks everyone for your continued support and understanding.

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